Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devestating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Rogue Mage |
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Advances to: | Shadow Lord |
Cost: | 52 |
HP: | 38 |
Movement: | 6 |
XP: | 132 |
Level: | 2 |
Alignment: | chaotic |
ID | Shadow Mage |
Abilities: | leadership |
short sword blade | 6 - 3 melee | magical | |
ice blast cold | 9 - 2 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Cave Wall | 99 | 40% |
Chasm | 99 | 20% |
Continental | 2 | 30% |
Deep Water | 99 | 20% |
Forest | 2 | 50% |
Hills | 2 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
não | 3 | 20% |